
The arrival in our lives of new devices such as the smartphone has led us to see, use, and extend our bodies in novel ways. nerd_funk’s »Chapter 1: #ray_oscopy (post_body)« focuses on how virtual reality can provide a foretaste of post-bodily experience, by implying a new consciousness of one’s own body and the extension of physical and mental capacities. After emerging from a dense thicket– phone in hand– the visitor’s virtual path meanders through a cavern-like space with living walls presenting body parts in bizarre, disorienting juxtapositions. The walls have random holes through which the visitor discovers videos collected from Instagram, referring to the post-body age from diverse viewpoints: biotechnology, animatronics, life sciences, performance art… a tunnel lined with a hallucinogenic array of selfies and avatars modified with filters, representing new ways of self-display. This slowly emerges into a dystopian wilderness under the stars, with a multi-screen performance alluding to the dangers of new technologies.
»Chapter 2: #tech_hole (technoparty)« overwhelms visitors with the beauty and power of technology’s impact on our senses, and explores how and why we are drawn to potentially self-destructive artificial stimulation. A vast and beautifully designed cylindrical »vertical club« equipped with high-tech sound and light offers a total, transformative sensory experience. Inspired by and expanding on the experience of sound, light, and movement at techno parties, music festivals, and concerts, it hints at the immersive and addictive experiences that push audiences to physical and mental limits through an escalating kaleidoscope of successive videos, at first carefully synchronised but eventually losing control and spiraling into delirium.
A project by: Ali Eslami & Mamali Shafahi
Music and Sound: Shahin Entezami
Graphic Design: Alireza Asadi
3D Artist: Guillaume Roux / Fishflight Entertainment
Animation and Rigging: Fishflight Entertainment
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